Blood and Brass key art
Back to workBlood and BrassTo be announced

Survive alone

An explosion knocks you unconscious. You awaken in a trench filled with bodies, perhaps the last soldier left on the entire front. With no support and no retreat, you must survive a land devastated by artillery fire.

01 / FIELD NOTES

Game features

01

Top-down shooting

Cross a hostile battlefield from a 2D top-down perspective and fight your way through close-range encounters.

02

Varied weapons

Use firearms, melee weapons, bows and crossbows against different enemies and situations, shaping a combat style of your own.

03

War-torn realms

Enter trenches, a forest village controlled by Sorcerers and a crashed floating ship, facing ghouls, soldiers and armored machines.

04

Choices and endings

Meet survivors and make difficult decisions. Your actions shape their fates and lead toward different endings.

02 / OFFICIAL ARTWORK

Promotional art

Official artwork exploring the game’s world, characters and environments.

CONCEPT ART 01
CONCEPT ART 01
CONCEPT ART 02
CONCEPT ART 02
KEY ART 03
KEY ART 03
KEY ART 04
KEY ART 04
03 / IN-GAME

Gameplay captures

Gameplay captures 01
IN-GAME / 01
Gameplay captures 02
IN-GAME / 02
Gameplay captures 03
IN-GAME / 03
Gameplay captures 04
IN-GAME / 04
Gameplay captures 05
IN-GAME / 05
04 / DEVELOPMENT

Development log

2026.06.28
Map restructuring

Restructured the map and level organization to provide a stronger foundation for new environments, exploration routes and combat pacing.

2026.05.22
Player control flow refined

Refactored player input and character control to support further tuning of combat handling and responsiveness.

2026.05.21
Runtime state and localized items

Added unified game-state management and synchronized item configurations across supported languages.

2026.04.30
Stats and muzzle flash

Expanded character stat and status configuration while integrating muzzle-flash effects into the firing flow.

2026.04.22
Status-effect expansion

Added immunity buffs, opening more possibilities for character builds and special combat states.